Re: DFW-CV
Posted: Sat Oct 01, 2016 5:19 pm
No Lester it's not as an afterthought... you kinda don't or won't make a move towards understanding the principles behind JSBsim.
You're starting to sound like Stiglr, where someone must deliver you a flight model that you can just adapt to suit your plane, be it a single engined, mono wing to multi-engined multi wing powered by this that and the other and your plane has hit the numbers or you'll just scream that it's the flight model that's porked...
Complaining the JSBsim is for jet engined planes is rubbish... aerodynamics is aerodynamics the engine just provides thrust... but in the case of a prop plane the prop also supplies some extra wind velocity, that is applied aerodynamically.
You can do your planes in whatever flightmodel system you want...yasim is a blunt instrument. JSBsim is a sharp scalpel that the majority of people are too scared to wield. And so they listen to people like Thorsten and Alant and a few others who tell them how it has to be and accept this.. Rather than standing up against them and challenging it..
I stand up, I don't accept the status quo of doing flight models in a way that is just basically applying a 60 year old mathematical solution and using todays computer processing power to solve it. Because at the end of my appenticeship I saw old hand draughtsmen attempting to use CAD as just another drawing board instead of accepting change. I stand up and it's me that gets the abuse from the old lags, just as I got the same abuse at Targetware. And then there are others that keep their heads down, say nothing, change nothing and everyone likes them, their reputations remain untarnished.
I've asked for people to consider modifying JSBsim to meet the requirements of yasim users....but with all those people keeping their pretty little heads down, not wishing to rock the boat nothing gets changed.
Not for many many years....
At the beginning of this topic I suddenly realised I'd not added prop thrust effect into the beagle pups flight model... so I added it , it took 20mins and I'll never have to do it again for any other plane.
The point I'd like to leave you with is that you can solve a problem using JSBsim which if there was such a thing as a vibrant C++ community could then be added into JSBsim's core code.... that's the future of Outerra.
You're starting to sound like Stiglr, where someone must deliver you a flight model that you can just adapt to suit your plane, be it a single engined, mono wing to multi-engined multi wing powered by this that and the other and your plane has hit the numbers or you'll just scream that it's the flight model that's porked...
Complaining the JSBsim is for jet engined planes is rubbish... aerodynamics is aerodynamics the engine just provides thrust... but in the case of a prop plane the prop also supplies some extra wind velocity, that is applied aerodynamically.
You can do your planes in whatever flightmodel system you want...yasim is a blunt instrument. JSBsim is a sharp scalpel that the majority of people are too scared to wield. And so they listen to people like Thorsten and Alant and a few others who tell them how it has to be and accept this.. Rather than standing up against them and challenging it..
I stand up, I don't accept the status quo of doing flight models in a way that is just basically applying a 60 year old mathematical solution and using todays computer processing power to solve it. Because at the end of my appenticeship I saw old hand draughtsmen attempting to use CAD as just another drawing board instead of accepting change. I stand up and it's me that gets the abuse from the old lags, just as I got the same abuse at Targetware. And then there are others that keep their heads down, say nothing, change nothing and everyone likes them, their reputations remain untarnished.
I've asked for people to consider modifying JSBsim to meet the requirements of yasim users....but with all those people keeping their pretty little heads down, not wishing to rock the boat nothing gets changed.
Not for many many years....
At the beginning of this topic I suddenly realised I'd not added prop thrust effect into the beagle pups flight model... so I added it , it took 20mins and I'll never have to do it again for any other plane.
The point I'd like to leave you with is that you can solve a problem using JSBsim which if there was such a thing as a vibrant C++ community could then be added into JSBsim's core code.... that's the future of Outerra.