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Re: TerrySuck now totally broken?

Posted: Sat Dec 12, 2015 11:34 pm
by IAHM-COL
Great hint! :P
I'll try this out

Re: TerrySuck now totally broken?

Posted: Sat Dec 12, 2015 11:42 pm
by jwocky
I heard this morning in Mumble, TerraSync goes in February on a new server and then all our problems should be better. Not sure, maybe they are better problems then ... does anybody know something?

Re: TerrySuck now totally broken?

Posted: Sun Dec 13, 2015 12:07 am
by legoboyvdlp
Not here, except for what goes on the devel list.
Martin left; Torsten took over the scenmodels.
Not sure what's happening to TerraSync till now -- thank you for telling us!

Re: TerrySuck now totally broken?

Posted: Sun Dec 13, 2015 12:09 am
by legoboyvdlp
Oh yes! KL-666, you are amazing!

Wahoo!

Re: TerrySuck now totally broken?

Posted: Sun Dec 13, 2015 12:12 am
by IAHM-COL
KL-666 wrote:For anyone having terresync stop after a while flying, i found something interesting in preferences.xml

Code: Select all

<!--max-errors type="int">10</max-errors-->
      <max-errors type="int">-1</max-errors>
      <!-- abort when too many errors occurred, or -1=don't abort -->


This is on 10, so terrasync stops after 10 errors. But if set to -1 it should never stop.

Not tested much. But for now -1 is working fine. Had no end-of-scenery yet.

Kind regards, Vincent


I am soooo pushing this officially into the FGDATA with Submodules repo.
IH-COL

Re: TerrySuck now totally broken?

Posted: Sun Dec 13, 2015 12:44 am
by legoboyvdlp
+1, and how 'bout suggesting it on the devel list?
That is, maybe not removing it, cause they'll be frightened of a serious error which cannot be stopped, but maybe max 1000 errors? :P

Re: TerrySuck now totally broken?

Posted: Sun Dec 13, 2015 6:29 pm
by Sanni
Many, many many thanks :lol: