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Re: Project HongKong
Posted: Sat Jun 04, 2016 11:10 am
by legoboyvdlp
Code: Select all
osgDB ac3d reader: could not find texture "atlas_facades.png"
osgDB ac3d reader: could not find texture "../../../Models/OSM/VHHH/tex/atlas_fa
cades.png"
No change.
Also, one building on runway and several on taxiways.
Re: Project HongKong
Posted: Sat Jun 04, 2016 11:27 am
by SHM
Looks like osm2city needs to be run again after removing the buildings with JOSM.
That was the same error at Singapore, you can edit the .stg file to match the tex folder.
Re: Project HongKong
Posted: Sat Jun 04, 2016 12:07 pm
by legoboyvdlp
This is the difference angle makes to a screenshot. First image... 70 degree climb! Second image... 22 degree climb! And yet... they were taken seconds apart!
Sure, it still is impressive. I love the 757. 22 degrees with a full load of fuel and passengers... and speeding up?
YES!
Hong Kong Intl (BA old livery). Just fine tuning it now, then I'll send it on to tikibar
Re: Project HongKong
Posted: Sat Jun 04, 2016 12:10 pm
by SHM
Nice shots
Re: Project HongKong
Posted: Mon Jun 06, 2016 6:22 pm
by IAHM-COL
legoboyvdlp wrote:...., and look what appeared on the runway!
Funny story
I was checking this.
I noticed that both the Rwy location is proper, as well as that buildinging on the runways are mapped by OSM are also proper.
This situation is due the fact VHXX is actually closed airport, and the Hong-Kong people don't have a wealth of territory to let that patch remain unbuilt ....
so; it is what is is:
See the bing map
http://binged.it/24tQpjlSo, What I'll do is knock-off those buildings from the downloaded OSM sources, and run the script again, so the buildings that actually do exist over the old runway are not constructed for FG, so we can actually land there, as you'd have in the past.
IH-COL
Re: Project HongKong
Posted: Mon Jun 06, 2016 6:45 pm
by SHM
Oh that is why
Re: Project HongKong
Posted: Mon Jun 06, 2016 7:37 pm
by legoboyvdlp
Haha!
And, regarding OSM buildings, no change.
Re: Project HongKong
Posted: Mon Jun 06, 2016 7:49 pm
by IAHM-COL
legoboyvdlp wrote:Haha!
And, regarding OSM buildings, no change.
We'll check this again after I reconstruct... But for now
do you mind checking you have this folder locally
https://github.com/FGMEMBERS-TERRAGIT/terraGIT/tree/master/Models/OSM/tex/VHXXand verify again you properly pulled and updated
Re: Project HongKong
Posted: Mon Jun 06, 2016 8:02 pm
by legoboyvdlp
@IH-COL, affirm, I have the textures there. Let me check HK.
Okay, that was the problem. I had forgot to update it. How silly could I be...
Let me test.
Re: Project HongKong
Posted: Mon Jun 06, 2016 8:04 pm
by IAHM-COL
legoboyvdlp wrote:@IH-COL, affirm, I have the textures there. Let me check HK.
Consider updating your terraGIT first... just to double check you actually have the most updated ac files
(Hint: install/HongKong is not dispensable)