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Going one step forward and two steps backward

Posted: Thu Mar 09, 2017 12:31 pm
by SHM
https://forum.flightgear.org/viewtopic. ... 15#p306624

Instead of fixing the terrasync system, trying to alter the way objects are submitted. Ugh!!

So after a new correct terrain (terraGit is already correct) is generated by terrasync, all those objects must be brought back to the correct location?

Catalanoic wrote:Placing objects precisely is not a pile of junk as you think, is a lot of time spent to reach some realism, these objects are REALLY there on reality, in Brazil, whats the problem? If you need buildings and objects for unrealistic and incorrect single-runway layouts do custom scenery, no time for that. If FG don't have 2017 layouts isn't my problem, there're alternative tools to get that, but i dont want to wait and change all object positions again and again each version, its counterproductive.

+1

Re: Going one step forward and two steps backward

Posted: Thu Mar 09, 2017 2:28 pm
by Catalanoic
You're true, that seems, but nobody told me before i can't develop airports with old layouts and seems nobody is doing anything to correct that. i can't understand why the people so rude are.

Re: Going one step forward and two steps backward

Posted: Thu Mar 09, 2017 3:32 pm
by IAHM-COL
facepalm

I watched that thread on disbelief!


My concern:
Lets figure out how to fix the elevation bug and go instead for a global update. Since last updates there are many new airports updated.
and a new P4000 update.


I say, first step: get the festival ready. Must do Phuket and Mandalay,
after the festival I'll test a few ideas to correct the elevation issue on the current terraGIT and target a new world built. (2.7)

Terrasync and the guys that endear that thing...
they are hopeless.

IH-COL

Re: Going one step forward and two steps backward

Posted: Thu Mar 09, 2017 3:35 pm
by IAHM-COL
SHM wrote:
So after a new correct terrain (terraGit is already correct) is generated by terrasync, all those objects must be brought back to the correct location?



They do not even need to regenerate.

Damn terraGIT content is GPL. Do they know how to clone a repository, how to copy a file?? :?: :?: :idea: :idea:

To update terrasync to the terraGIT terrain should be a weekend trip for the owner of their repository.
(only thing needed. give credit where credit is due, and maintain license as GPL2 in honor of copyleft clauses)

Re: Going one step forward and two steps backward

Posted: Thu Mar 09, 2017 3:45 pm
by jwocky
only thing needed. give credit where credit is due, and maintain license as GPL2 in honor of copyleft clauses


You know, that is exactly the problem? They never liked that over there.

Re: Going one step forward and two steps backward

Posted: Thu Mar 09, 2017 4:48 pm
by IAHM-COL
yup.
That's a problem in here
Image

and by consequence...

Image

Re: Going one step forward and two steps backward

Posted: Fri Mar 10, 2017 2:20 pm
by Catalanoic
read Thorsten statement: "The fact that many who know how to generate custom scenery are keen to just crunch out custom scenery rather than work on improving what's on TS or developing nextgen sure will mean large delays. Given the current manpower, expect years still." So, any comments?

Re: Going one step forward and two steps backward

Posted: Fri Mar 10, 2017 4:31 pm
by LesterBoffo
I'm gonna just say that if Lukla ever gets improved it's more likely to be correctly done coming from TerraGit than TS. I've seen what they call their new scenery. :lol: The OSM scene buildings and WED layouts you guys are doing look fine.

So I take it it's Thorsten et. al. that wants those who 'crunch out scenery' to be under their regulations, yeah like their technique isn't going to take years.

More jealous stupidity from the Camp Smurffle.

Re: Going one step forward and two steps backward

Posted: Fri Mar 10, 2017 4:50 pm
by IAHM-COL
Catalanoic wrote: So, any comments?


Yeah.
That's classical Thorsten bull---p going on there.

:D

IH-COL

Re: Going one step forward and two steps backward

Posted: Fri Mar 10, 2017 6:22 pm
by Catalanoic
its clear here (and official FG team) there're people who knows how to generate terrain and layouts under FG so people have experience, but the question maybe is how to get that work on TS, because seems FG core developers are out or inexistent and because only one (Tho***) want me to learn it and start coding???