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Re: Geneve International Airport - Cointrin (LSGG)

Posted: Sun Feb 14, 2016 7:13 pm
by vector
There is something in the LSGG scenery that breaks somehow the ALS effects. In fact, you can no longer have a night over the airport if ALS is active in the rendering options. Anyone knows how to fix that?

Re: Geneve International Airport - Cointrin (LSGG)

Posted: Mon Sep 19, 2016 9:36 pm
by IAHM-COL
Hi Vector

I just tested and this is working as I expect (FG 2016.3)

IAHM-COL

Re: Geneve International Airport - Cointrin (LSGG)

Posted: Mon Sep 19, 2016 9:38 pm
by IAHM-COL
Geneve Airport fully introduced in terraGIT

Hi All,

In spite that TS does not carry all content as intended for Geneve

1. Some bugs in Objects location and elevation
2. No Groundnet updated
3. No Optimized OSM2City buildings,


The Airport in terraGIT now features all improvements as we, the developers, intended when we created the airport, and as it was only available with the custom scenery.

This improvements can now be also obtained with terraGIT

Code: Select all

git pull
install/tile e000n40

Re: Geneve International Airport - Cointrin (LSGG)

Posted: Thu Sep 22, 2016 12:38 pm
by vector
@IAHM-COL, yes I saw that the lightning was okay now at Geneva. There have been several fixes to the ALS shaders in FG. I could bisect to verify they were the changes that made the lightning problem disappear, but nobody cares :)

Thanks for the pointer to terraGIT's tile for Geneva, I will check that out in the next days.
Have a good day

Re: Geneve International Airport - Cointrin (LSGG)

Posted: Thu Sep 22, 2016 2:20 pm
by IAHM-COL
Good to hear, vector.