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Re: World Scenery with Submodules

Posted: Fri Apr 29, 2016 1:41 pm
by D-ECHO
Removed out of this toxic forum.

Re: World Scenery with Submodules

Posted: Fri Apr 29, 2016 4:05 pm
by LesterBoffo
As someone who doesn't use Git what are my options to get this new scenery/

Re: World Scenery with Submodules

Posted: Fri Apr 29, 2016 4:09 pm
by IAHM-COL
:( not much.
you need to git to get it, really

Just cloning and fetching is easy. But that's one of the real limitations here. It is a good system for developing, but it requires git even for distribution. :(

Re: World Scenery with Submodules

Posted: Fri Apr 29, 2016 4:12 pm
by SHM
Git isn't really hard. Just some commands which you can copy paste or I guess a git GUI can also work.

At the end its really worth it.

SHM

Re: World Scenery with Submodules

Posted: Fri Apr 29, 2016 4:15 pm
by IAHM-COL
yes. But I recommend Lesbof try this first (and go easy on the beginning by just getting Japan ready for the festival)

viewtopic.php?f=16&t=455

The terraGIT directory is what you need to tell fgRUN is your scenery directory (above your terrasync directory) that's all

Re: World Scenery with Submodules

Posted: Fri Apr 29, 2016 4:35 pm
by LesterBoffo
SHM wrote:Git isn't really hard. Just some commands which you can copy paste or I guess a git GUI can also work.

At the end its really worth it.

SHM


Git that works with my old OS is a problem. I've already been down that route before.

Honestly? There's no option to download the scenery needed as zip files?

Re: World Scenery with Submodules

Posted: Fri Apr 29, 2016 4:45 pm
by IAHM-COL
there is an option indeed, if you care to know it.

But you will need to patch and build yourself, so if you are ready; here it goes

1. Download terraGIT and unzip

https://github.com/FGMEMBERS-TERRAGIT/terraGIT/archive/master.zip

That is your scenery base, but it contains NO tile!

2. verify that inside terraGIT you have got a "Terrain" and and "Objects directory". If not, create them (you should have them, thou)

3. Get a tile, example, Japan is (among others) in e130n30

So, here is the tile Link

https://github.com/FGMEMBERS-TERRAGIT/e130n30
Then there there are 3 branches. Terrain Branch and Object branch is what you care.

Then you will need to Download them as

https://github.com/FGMEMBERS-TERRAGIT/e130n30/archive/Terrain.zip
and
https://github.com/FGMEMBERS-TERRAGIT/e130n30/archive/Objects.zip

And then unzip them in the proper directories, renaming appropriately

example

terraGIT/Terrain/e130n30
and
terraGIT/Objects/e130n30

(building the scenery yourself locally)

1. This is extremely cumbersome.
2. The whole world (which git and the scripts manage automatically) consists of 530 Tiles, with 2 branches each. To unzip, rename, etc.
3. Just japan has 4 Tiles (99% of territory)
4. To update, whereas in git you use 2 commands, via ZIPs you will need to redownload, and unzip the whole content everytime

So,
I don't call that an option. Technically, it exist.

alternative B, is that you try again, following exactly what I say here: viewtopic.php?f=16&t=455
If you manage, you will be rewarded. (effort -> reward relationship ;) )

Re: World Scenery with Submodules

Posted: Fri Apr 29, 2016 4:50 pm
by LesterBoffo
Well I've reinstalled the GitGui for windows maybe I can work out something to get it going, commandlines are my downfall...

Re: World Scenery with Submodules

Posted: Fri Apr 29, 2016 5:02 pm
by LesterBoffo
Image

I suppose this isn't going to work? ( if things go in their usual fashion..)

Re: World Scenery with Submodules

Posted: Fri Apr 29, 2016 5:09 pm
by IAHM-COL
dont do it.
(unless you have 300GB of scenery for all the world!!)

It will work, but you will get the whole thing right away (with the recursive clone of submodules)

If you have 300GB to spare for world scenery, then go ahead and clone; wait for long time (a report said 48 h) and then you are set for golden.

If you want to control what parts of scenery you want to install, simply uncheck recursive cloning off.