there is an option indeed, if you care to know it.
But you will need to patch and build yourself,
so if you are ready; here it goes1. Download terraGIT and unzip
https://github.com/FGMEMBERS-TERRAGIT/terraGIT/archive/master.zipThat is your scenery base, but it contains NO tile!
2. verify that inside terraGIT you have got a "Terrain" and and "Objects directory". If not, create them (you should have them, thou)
3. Get a tile, example, Japan is (among others) in e130n30
So, here is the tile Link
https://github.com/FGMEMBERS-TERRAGIT/e130n30Then there there are 3 branches. Terrain Branch and Object branch is what you care.
Then you will need to Download them as
https://github.com/FGMEMBERS-TERRAGIT/e130n30/archive/Terrain.zipand
https://github.com/FGMEMBERS-TERRAGIT/e130n30/archive/Objects.zipAnd then unzip them in the proper directories, renaming appropriately
example
terraGIT/Terrain/e130n30
and
terraGIT/Objects/e130n30
(building the scenery yourself locally)
1. This is extremely cumbersome.
2. The whole world (which git and the scripts manage automatically) consists of 530 Tiles, with 2 branches each. To unzip, rename, etc.
3. Just japan has 4 Tiles (99% of territory)
4. To update, whereas in git you use 2 commands, via ZIPs you will need to redownload, and unzip the whole content everytime
So,
I don't call that
an option. Technically, it exist.
alternative B, is that you try again, following exactly what I say here:
viewtopic.php?f=16&t=455If you manage, you will be rewarded. (effort -> reward relationship
)