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Re: 727 development
Posted: Wed Feb 10, 2016 2:27 am
by Octal450
IAHM-COL wrote:it0uchpods wrote:Only the interior changed, not exterior. Liveries work great! What do you think of the cockpit?
Its great. Just Great!
Really nice job!
I noticed only the interior changed, so the plane is coming really polished.
One of the real sleek and cute details is the yoke
Haha thanks. Spent so much time on it. Of course, it needs improvement, but what doesn't????
Actually change ONE NUMBER from a 0 to a 2 took longer than I though. At least GIMP came through in the end! I am still working to add some overhead, so expect that coming next. (maybe not everything works yet, but at least the switche be there)
411DEV
Re: 727 development
Posted: Wed Feb 10, 2016 3:01 am
by IAHM-COL
if the switch exist, the binding can be written
Re: 727 development
Posted: Wed Feb 10, 2016 3:03 am
by Octal450
IAHM-COL wrote:if the switch exist, the binding can be written
But if its function does not exist yet?
Re: 727 development
Posted: Wed Feb 10, 2016 3:17 am
by legoboyvdlp
No, the uvmapping of the fire warning button, hah! Thanks a lot
Re: 727 development
Posted: Wed Feb 10, 2016 3:17 am
by legoboyvdlp
I will see what I can do about the engineer panel or pedestal -- starting with the pedestal. Cheers,
Re: 727 development
Posted: Wed Feb 10, 2016 3:28 am
by Octal450
Actually if you don't mind, i already started the pedistral, so maybe you want to do the overhead and we can be more productive that way?
Re: 727 development
Posted: Wed Feb 10, 2016 11:47 am
by legoboyvdlp
Okay then
I'll do that.
Re: 727 development
Posted: Wed Feb 10, 2016 1:35 pm
by Octal450
legoboyvdlp wrote:Okay then
I'll do that.
OK Sounds good.
Re: 727 development
Posted: Wed Feb 10, 2016 2:59 pm
by legoboyvdlp
Got the window heat panel done
Just need to do some .xml and .png work.
Re: 727 development
Posted: Wed Feb 10, 2016 4:46 pm
by Octal450
OK nice. I am starting on an overhead map.
That way they are labled and reayd, we just UVMAP it to the overhead.ac