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Re: 727 development

Posted: Wed Feb 10, 2016 2:27 am
by Octal450
IAHM-COL wrote:
it0uchpods wrote:Only the interior changed, not exterior. Liveries work great! What do you think of the cockpit?


Its great. Just Great!
Really nice job! :D

I noticed only the interior changed, so the plane is coming really polished.
One of the real sleek and cute details is the yoke :D


Haha thanks. Spent so much time on it. Of course, it needs improvement, but what doesn't????


Actually change ONE NUMBER from a 0 to a 2 took longer than I though. At least GIMP came through in the end! I am still working to add some overhead, so expect that coming next. (maybe not everything works yet, but at least the switche be there)

411DEV

Re: 727 development

Posted: Wed Feb 10, 2016 3:01 am
by IAHM-COL
if the switch exist, the binding can be written :D

Re: 727 development

Posted: Wed Feb 10, 2016 3:03 am
by Octal450
IAHM-COL wrote:if the switch exist, the binding can be written :D


But if its function does not exist yet?

Re: 727 development

Posted: Wed Feb 10, 2016 3:17 am
by legoboyvdlp
No, the uvmapping of the fire warning button, hah! Thanks a lot :)

Re: 727 development

Posted: Wed Feb 10, 2016 3:17 am
by legoboyvdlp
I will see what I can do about the engineer panel or pedestal -- starting with the pedestal. Cheers,

Re: 727 development

Posted: Wed Feb 10, 2016 3:28 am
by Octal450
Actually if you don't mind, i already started the pedistral, so maybe you want to do the overhead and we can be more productive that way?

Re: 727 development

Posted: Wed Feb 10, 2016 11:47 am
by legoboyvdlp
Okay then :) I'll do that.

Re: 727 development

Posted: Wed Feb 10, 2016 1:35 pm
by Octal450
legoboyvdlp wrote:Okay then :) I'll do that.


OK Sounds good.

Re: 727 development

Posted: Wed Feb 10, 2016 2:59 pm
by legoboyvdlp
Got the window heat panel done :)
Just need to do some .xml and .png work.
Image

Re: 727 development

Posted: Wed Feb 10, 2016 4:46 pm
by Octal450
OK nice. I am starting on an overhead map.

That way they are labled and reayd, we just UVMAP it to the overhead.ac